Teatro do Bairro Alto
—
The construction of TBA´s identity explores the coexistence of tenses. Past, present and future spark a conversation in which tradition and experimentation come together to shape an ever-changing imagery.
Teatro do Bairro Alto
—
The construction of TBA´s identity explores the coexistence of tenses. Past, present and future spark a conversation in which tradition and experimentation come together to shape an ever-changing imagery.
Teatro do Bairro Alto
—
The construction of TBA´s identity explores the coexistence of tenses. Past, present and future spark a conversation in which tradition and experimentation come together to shape an ever-changing imagery.
Visual Narratives.
Communication artifacts are the main playground for creative experimentation. Allegorical approaches and formal speculation take the lead on shaping TBA´s graphic language.
These proposals depict some examples of it´s visual narrative.
Visual Narratives.
Communication artifacts are the main playground for creative experimentation. Allegorical approaches and formal speculation take the lead on shaping TBA´s graphic language.
These proposals depict some examples of it´s visual narrative.
Gardens Speak is an interactive sound installation that gathers the stories of ten people who were buried in gardens in Syria. Each oral testimony was carefully constructed with the help of friends and family of these people.
Gardens Speak is an interactive sound installation that gathers the stories of ten people who were buried in gardens in Syria. Each oral testimony was carefully constructed with the help of friends and family of these people.
"Lookout" is a performance created in collaboration with local primary school children. A series of one-to-one encounters between adult and children in which they share visions of the city they both inhabit and talk about their dreams on Utopian Architecture.
"Lookout" is a performance created in collaboration with local primary school children. A series of one-to-one encounters between adult and children in which they share visions of the city they both inhabit and talk about their dreams on Utopian Architecture.
No Digital Props.
Versatile, flexible and stripped of superfluous elements. The website architecture seeks to assimilate a fluid dialogue between the user and the digital platform, enabling the possibility to easily browse through all the content displayed.
No Digital Props.
Versatile, flexible and stripped of superfluous elements. The website architecture seeks to assimilate a fluid dialogue between the user and the digital platform, enabling the possibility to easily browse through all the content displayed.
No Digital Props.
Versatile, flexible and stripped of superfluous elements. The website architecture seeks to assimilate a fluid dialogue between the user and the digital platform, enabling the possibility to easily browse through all the content displayed.
No Digital Props.
Versatile, flexible and stripped of superfluous elements. The website architecture seeks to assimilate a fluid dialogue between the user and the digital platform, enabling the possibility to easily browse through all the content displayed.
The Interface. The Fourth Wall.
Just as in Theater the fourth wall represents the conceptual barrier between the viewer and the permformer, in the Digital Realm, the interface embodies this imaginary frontier between those presenting some kind of a communication and those receiving it.
Digital Platform = Stage
Interface = Fourth Wall
User = Spectator
The Interface. The Fourth Wall.
Just as in Theater the fourth wall represents the conceptual barrier between the viewer and the permformer, in the Digital Realm, the interface embodies this imaginary frontier between those presenting some kind of a communication and those receiving it.
Digital Platform = Stage
Interface = Fourth Wall
User = Spectator
The Interface. The Fourth Wall.
Just as in Theater the fourth wall represents the conceptual barrier between the viewer and the permformer, in the Digital Realm, the interface embodies this imaginary frontier between those presenting some kind of a communication and those receiving it.
Digital Platform = Stage
Interface = Fourth Wall
User = Spectator
The Interface. The Fourth Wall.
Just as in Theater the fourth wall represents the conceptual barrier between the viewer and the permformer, in the Digital Realm, the interface embodies this imaginary frontier between those presenting some kind of a communication and those receiving it.
Digital Platform = Stage
Interface = Fourth Wall
User = Spectator
Easy Game.
The information modules are shown to the viewer as independent elements suspended over the main scene, seeking to speed up navigation and ease the access to the different layers of content.
Easy Game.
The information modules are shown to the viewer as independent elements suspended over the main scene, seeking to speed up navigation and ease the access to the different layers of content.
The Curtain.
For those pages with a bigger amount of information, the modules are shown as a curtain that emerges covering the entire scene.
Subtle paralax movement enhances the experience and a well-defined structure maximizes readability.
The Curtain.
For those pages with a bigger amount of information, the modules are shown as a curtain that emerges covering the entire scene.
Subtle paralax movement enhances the experience and a well-defined structure maximizes readability.
The Curtain.
For those pages with a bigger amount of information, the modules are shown as a curtain that emerges covering the entire scene.
Subtle paralax movement enhances the experience and a well-defined structure maximizes readability.
The Curtain.
For those pages with a bigger amount of information, the modules are shown as a curtain that emerges covering the entire scene.
Subtle paralax movement enhances the experience and a well-defined structure maximizes readability.
Thank you.
Client: EGEAC Lisboa // Undertaken with: Aldo Medina & Abel Quental
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